Post by Sunny on Jun 7, 2014 23:49:29 GMT
PROLOGUE PART 1 - NUCLEAR 'DISARMAMENT'
If you have seen the timeline of diplomatic events between North & South Korea, a stalemate exists in the secret talks being held between Washington DC and Pyongyang. Officials in Pyongyang are willing to hold to the treaty of nuclear disarmament, and see the ROK as in violation of this. The removal of any nuclear capability from south of the border is paramount to any peace settlement between the two Koreas. As it is clear the ROK or USA is unwilling to remove them in exchange for the release of the 'unauthorised' UN nuclear weapons inspector, the stalemate can only be challenged by the forced removal and destruction of this nuclear material.
June 19, 1992
The early hours of June 19th, a joint air assault operation on a military installation outside Cheorwon, close to the Demilitarised Zone (DMZ).
June 19, 1992
The early hours of June 19th, a joint air assault operation on a military installation outside Cheorwon, close to the Demilitarised Zone (DMZ).
FORCES
Democratic People's Republic of Korea & People's Republic of China
Democratic People's Republic of Korea & People's Republic of China
Infiltration Force 1 - DPRK
Export code:
Infiltration Force 2 - DPRK
Export code:
Export code:
Infiltration Force 2 - DPRK
Export code:
Republic of Korea & United States of America
Garrison Force - ROK
Export code:
Rapid Reaction Force 1 - ROK
Export code:
Export code:
Rapid Reaction Force 1 - ROK
Export code:
Rapid Reaction Force 2 - USA
Export code:
MAP
To be confirmed
EXECUTION
To be confirmed
EXECUTION
As is evident, this will be conducted as a 3v3 match. The result of the match will provide further narrative to the roleplaying aspects of the main campaign which is currently being worked out. This is an opportunity to play out together as a group, test out teamwork and work out other elements which need to be looked at; also it's a bit of fun whilst we wait for the campaign to be up-and-running!
REDFOR
Objectives: REDFOR is to destroy all garrison units as quickly as possible and then to get as many units back to its deployment zone.
Limitations: Must wait for BLUFOR garrison force to deploy at the desired location and set up its defences.
Tips: To represent a military base (using an urban area in game), BLUFOR have access to anti-aircraft support. China has a SEAD aircraft on call, and there are many routes for REDFOR special forces to attack the base instead of dropping heli-borne troops right on top of the base.
BLUFOR
Objectives: The ROK garrison force must hold off the attack for as long as possible. The 2 RRF (Rapid Reaction Forces) must destroy as much of REDFOR as possible.
Limitations: From the moment the garrison forces are set up, the RRF players cannot move their units until 10 minutes has passed from that point. This represents the time it would take for these forces to mobilise from another base, and gives REDFOR a window of opportunity to do as much damage as possible.
Whilst RRF have a 10 minute wait, all BLUFOR air power only has a 5 minute wait.
Sign up to whichever deck you would like to play most!
REDFOR
Infil 1: imperator
Infil 2: Charles Murray
Infil 3:
BLUFOR
Garrison:
RRF 1: Sunny
RRF 2: devinejoh
REDFOR
Objectives: REDFOR is to destroy all garrison units as quickly as possible and then to get as many units back to its deployment zone.
Limitations: Must wait for BLUFOR garrison force to deploy at the desired location and set up its defences.
Tips: To represent a military base (using an urban area in game), BLUFOR have access to anti-aircraft support. China has a SEAD aircraft on call, and there are many routes for REDFOR special forces to attack the base instead of dropping heli-borne troops right on top of the base.
BLUFOR
Objectives: The ROK garrison force must hold off the attack for as long as possible. The 2 RRF (Rapid Reaction Forces) must destroy as much of REDFOR as possible.
Limitations: From the moment the garrison forces are set up, the RRF players cannot move their units until 10 minutes has passed from that point. This represents the time it would take for these forces to mobilise from another base, and gives REDFOR a window of opportunity to do as much damage as possible.
Whilst RRF have a 10 minute wait, all BLUFOR air power only has a 5 minute wait.
OUTCOME
The outcome and result of the match will be inconsequential to the campaign, it is merely from a point of roleplay. If the garrison is destroyed, it is assumed that all nuclear weapons have been disposed of.
Sign up to whichever deck you would like to play most!
REDFOR
Infil 1: imperator
Infil 2: Charles Murray
Infil 3:
BLUFOR
Garrison:
RRF 1: Sunny
RRF 2: devinejoh
Once all decks have been assigned, a date will be decided when all 6 players are available. If there any queries or suggestions, please feel free to put them forward!